In your Movement phase, when this unit makes a Normal move, it can make a flickerjump. If it does, until the end of the phase, its Move characteristic is changed to 24" but you must roll one D6 after this unit ends that move: on a 1, this unit suffers 1 mortal wound. This unit is not eligible to declare a charge in the same turn in which it makes a flickerjump
This unit has a 5+ Invulnerable save
Game Version | 5 models | 10 models | ||
---|---|---|---|---|
Points | Change | Points | Change | |
Version 1.13 | 125 pts | 250 pts | ||
Version 1.12 | 125 pts | 250 pts | ||
Version 1.11 | 125 pts | ↑+10 pts | 250 pts | ↑+20 pts |
Version 1.10 | 115 pts | 230 pts | ||
Version 1.9 | 115 pts | 230 pts | ||
Version 1.8 | 115 pts | 230 pts | ||
Version 1.7 | 115 pts | 230 pts | ||
Version 1.6 | 115 pts | 230 pts | ||
Version 1.5 | 115 pts | 230 pts | ||
Version 1.4 | 115 pts | 230 pts | ||
Version 1.3 | 115 pts | ↑+15 pts | 230 pts | ↑+30 pts |
Version 1.2 | 100 pts | 200 pts | ||
Version 1.1 | 100 pts | 200 pts | ||
Version 1.0 | 100 pts | 200 pts |