This model can be attached to the following unit:
■ Troupe
This unit has a 4+ Invulnerable save
While this model is leading a unit, models in that unit have the Stealth ability.
At the start of your Movement phase, one model from your army with this ability can use it. If it does, until the end of the turn, you can re-roll Advance rolls made for that model’s unit and that model’s unit is eligible to declare a charge in a turn in which it Advanced.
Aeldari model only. Each time the bearer’s unit destroys an enemy unit, roll one D6 and add it to your Fate dice pool displaying the result you just rolled
Aeldari model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with its full wounds remaining.
Aeldari Psyker model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled
Aeldari model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.
Harlequins or Drukhari model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a Dedicated Transport, that Dedicated Transport has the Scouts 9" ability.
Harlequins or Drukhari model only. Models in the bearer’s unit have the Deep Strike ability. Each time the bearer’s unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re‑roll Charge rolls made for that unit.
Harlequins model only. Models in the bearer’s unit have the Stealth and Infiltrators abilities.
Drukhari model only. In your Command phase, you can do one of the following:
■ If your Drukhari units are currently losing the wager, you can gain 1 Pain token. If you do, Drukhari units from your army are now winning the wager.
■ If your Drukhari units are currently winning the wager, you can discard 1 Pain token. If you do, Harlequins units from your army are now winning the wager.
Aeldari Psyker model only. At the start of your Shooting phase, select one friendly Aeldari Vehicle model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.
Aeldari model only. In your Command phase, if the bearer (or any Transport it is embarked within) is within range of an objective marker you control, roll one D6: on a 3+, you gain 1CP.
Aeldari Psyker model only. While the bearer is within 3" of one or more friendly Aeldari Vehicle units, the bearer has the Lone Operative ability. In your Command phase, you can select one friendly Aeldari Vehicle model within 3" of the bearer. That model regains up to D3 lost wounds.
Aeldari model only. If your army includes the bearer, after both players have deployed their armies, select up to three Aeldari Vehicle units from your army and redeploy them. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 2.0 | 60 pts | |
Version 1.14 | 60 pts | |
Version 1.13 | 60 pts | |
Version 1.12 | 60 pts | |
Version 1.11 | 60 pts | |
Version 1.10 | 60 pts | |
Version 1.9 | 60 pts | |
Version 1.8 | 60 pts | |
Version 1.7 | 60 pts | |
Version 1.6 | 60 pts | |
Version 1.5 | 60 pts | |
Version 1.4 | 60 pts | |
Version 1.3 | 60 pts | |
Version 1.2 | 60 pts | |
Version 1.1 | 60 pts | |
Version 1.0 | 60 pts |