Once per turn, when you use a Fate dice to substitute a roll made for a model or unit within 12" of a Farseer model from your army, one model from your army with this ability can use it. If it does, the result of that Fate dice is first changed to a 6.
A Farseer has a 4+ Invulnerable save
In your Command phase, you can roll one D6: on a 2+, select one friendly AELDARI unit within 12" of this PSYKER. Until the start of your next Command phase, each time an attack targets that unit, subtract 1 from the Wound roll.
This model can be attached to the following units:
■ Guardian Defenders
■ Storm Guardians
■ Warlock Conclave
Aeldari model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.
Aeldari Psyker model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled
Aeldari model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with its full wounds remaining.
Aeldari model only. Each time the bearer’s unit destroys an enemy unit, roll one D6 and add it to your Fate dice pool displaying the result you just rolled
Game Version | 1 model | |
---|---|---|
Points | Change | |
Version 1.13 | 80 pts | |
Version 1.12 | 80 pts | |
Version 1.11 | 80 pts | |
Version 1.10 | 80 pts | |
Version 1.9 | 80 pts | |
Version 1.8 | 80 pts | |
Version 1.7 | 80 pts | |
Version 1.6 | 80 pts | |
Version 1.5 | 80 pts | |
Version 1.4 | 80 pts | |
Version 1.3 | 80 pts | ↑+15 pts |
Version 1.2 | 65 pts | |
Version 1.1 | 65 pts | |
Version 1.0 | 65 pts |