Farseer

Models
M
T
SV
W
LD
OC
Farseer
7"
3
6+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Eldritch Storm
Blast
Psychic
24"
D6
3+
6
-2
D3
Shuriken Pistol
Assault
Pistol
12"
1
2+
4
-1
1
Singing Spear
Assault
Psychic
12"
1
2+
9
0
3
Melee Weapons
RNG
A
BS
S
AP
D
Singing Spear
Psychic
Melee
2
2+
3
0
3
Witchblade
Anti-Infantry 2+
Psychic
Melee
2
2+
3
0
2
Costs
1 model
80 pts
Faction
Strands of Fate
Keywords
Character
Infantry
Psyker
Farseer
Faction: Aeldari
Abilities
Branching Fates (psychic)

Once per turn, when you use a Fate dice to substitute a roll made for a model or unit within 12" of a Farseer model from your army, one model from your army with this ability can use it. If it does, the result of that Fate dice is first changed to a 6.

Invulnerable Save (Farseer)

A Farseer has a 4+ Invulnerable save

Fortune (Psychic)

In your Command phase, you can roll one D6: on a 2+, select one friendly AELDARI unit within 12" of this PSYKER. Until the start of your next Command phase, each time an attack targets that unit, subtract 1 from the Wound roll.

Leader

This model can be attached to the following units:

■ Guardian Defenders

■ Storm Guardians

■ Warlock Conclave

The Weeping Stones

Aeldari model only. Each time the bearer’s unit destroys an enemy unit, roll one D6 and add it to your Fate dice pool displaying the result you just rolled

The Phoenix Gem

Aeldari model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with its full wounds remaining.

Reader of the Runes

Aeldari Psyker model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled

Fate's Messenger

Aeldari model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.

Guiding Presence

Aeldari Psyker model only. At the start of your Shooting phase, select one friendly Aeldari Vehicle model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.

Harmonisation Matrix

Aeldari model only. In your Command phase, if the bearer (or any Transport it is embarked within) is within range of an objective marker you control, roll one D6: on a 3+, you gain 1CP.

Spirit Stone of Raelyth

Aeldari Psyker model only. While the bearer is within 3" of one or more friendly Aeldari Vehicle units, the bearer has the Lone Operative ability. In your Command phase, you can select one friendly Aeldari Vehicle model within 3" of the bearer. That model regains up to D3 lost wounds.

Guileful Strategist

Aeldari model only. If your army includes the bearer, after both players have deployed their armies, select up to three Aeldari Vehicle units from your army and redeploy them. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Game Version1 model
PointsChange
Version 2.0
80 pts
Version 1.14
80 pts
Version 1.13
80 pts
Version 1.12
80 pts
Version 1.11
80 pts
Version 1.10
80 pts
Version 1.9
80 pts
Version 1.8
80 pts
Version 1.7
80 pts
Version 1.6
80 pts
Version 1.5
80 pts
Version 1.4
80 pts
Version 1.3
80 pts
+15 pts
Version 1.2
65 pts
Version 1.1
65 pts
Version 1.0
65 pts