Death Jester

Models
M
T
SV
W
LD
OC
Death Jester
8"
3
6+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Shrieker Cannon
Devastating Wounds
24"
3
2+
6
-1
2
Melee Weapons
RNG
A
BS
S
AP
D
Jester's Blade
Melee
4
2+
4
0
1
Costs
1 model
90 pts
Faction
Strands of Fate
Keywords
Character
Infantry
Harlequins
Death Jester
Faction: Aeldari
Abilities
Death is Not Enough

In your Shooting phase, after this model has shot, if one or more of  those attacks destroyed an enemy model, that enemy model’s unit must take a Battle-shock test

Cruel Amusement

In your Shooting phase, one model from your army with this ability can use it. If they do, until the end of the phase, select one of the following abilities to apply to that model’s shrieker cannon:

■ [IGNORES COVER]

■ [PRECISION]

■ [SUSTAINED HITS 3]

Invulnerable Save

This unit has a 4+ Invulnerable save

Fate's Messenger

Aeldari model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.

Reader of the Runes

Aeldari Psyker model only. In your Command phase, you can select one dice in your Fate dice pool, re-roll it, then add it back to your Fate dice pool displaying the result you just rolled

The Phoenix Gem

Aeldari model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with its full wounds remaining.

The Weeping Stones

Aeldari model only. Each time the bearer’s unit destroys an enemy unit, roll one D6 and add it to your Fate dice pool displaying the result you just rolled

Game Version1 model
PointsChange
Version 1.11
90 pts
Version 1.10
90 pts
Version 1.9
90 pts
Version 1.8
90 pts
Version 1.7
90 pts
Version 1.6
90 pts
Version 1.5
90 pts
Version 1.4
90 pts
Version 1.3
90 pts
+20 pts
Version 1.2
70 pts
Version 1.1
70 pts
Version 1.0
70 pts