Seraphim Squad

Models
M
T
SV
W
LD
OC
Seraphim Superior
12"
3
3+
1
7+
1
Seraphim
12"
3
3+
1
7+
1
Seraphim with Special Weapons
12"
3
3+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Inferno Pistol
Melta 2
Pistol
6"
1
3+
8
-4
D3
Ministorum hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
4
0
1
➤ Plasma pistol - standard
Pistol
12"
1
3+
7
-2
1
➤ Plasma pistol - supercharge
Hazardous
Pistol
12"
1
3+
8
-3
2
Melee Weapons
RNG
A
BS
S
AP
D
Chainsword
Melee
4
3+
3
0
1
Close combat weapon
Melee
2
3+
3
0
1
Power Weapon
Melee
3
3+
4
-2
1
Costs
5 models
85 pts
10 models
170 pts
Core
Deep Strike
Faction
Acts of Faith
Keywords
Infantry
Jump Pack
Fly
Grenades
Imperium
Seraphim Squad
Faction: Adepta Sororitas
Abilities
Invulnerable Save

Models in this units have an Invulnerable save of 5+.

Angelic Ascent

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Game Version5 models10 models
PointsChangePointsChange
Version 1.12
85 pts
170 pts
Version 1.11
85 pts
+15 pts
170 pts
+30 pts
Version 1.10
70 pts
140 pts
Version 1.9
70 pts
140 pts
Version 1.8
70 pts
140 pts
Version 1.7
70 pts
140 pts
Version 1.6
70 pts
140 pts
Version 1.5
70 pts
140 pts
Version 1.4
70 pts
140 pts
Version 1.3
70 pts
140 pts
Version 1.2
70 pts
140 pts
Version 1.1
70 pts
140 pts
Version 1.0
70 pts
140 pts